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How to Draw Manga (Graphic-Sha)

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Graphic-Sha Publishing, 2005. — 128 p. — ISBN10: 476611471X; ISBN13: 978-4766114713. Aimed at the beginner, How To Draw Manga: Computones is a detailed introduction (complete with raw material) to tone work, an indispensable manga technique. It's loaded with applied drawing techniques and information, from fundamentals like tone types and composition to discriminating between...
  • №1
  • 15,05 МБ
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Graphic-Sha, 2005. — 128 p. — ISBN10: 4766115643; ISBN13: 978-4766115642. This third volume of the popular series is geared towards artists who have mastered the basic techniques of tone work and want to give their manga three-dimensionality and a wide array of audacious special effects. The bonus CD-ROM contains 100 types of tone patterns favored by manga artists. This...
  • №2
  • 10,12 МБ
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Graphic-Sha, 2006. — 128 p. — ISBN10: 4766116321; ISBN13: 978-4766116328. Characters as couples and scenes of couples appear frequently in manga. Using tone to add effects to the panel can completely change the mood projected. Tone works well with figures as well as in the background. Try using a variety of tones to achieve your own, unique touch.
  • №3
  • 10,28 МБ
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Graphic-Sha Publishing, 2006. — 128 p. — ISBN10: 476611633X; ISBN13: 978-4766116335. The use of tone makes the portrayal of action scenes - such as running, flying, fighting, throwing and swordplay - a snap! Jam-packed with speed lines, burst effects and other absolutely vital tones as well as their effective uses, this fifth Computones volume is one you won't want to miss!
  • №4
  • 10,50 МБ
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Graphic-Sha, 2005. — 126 p. This volume focuses on animals and (animated) inanimate objects. It starts by introducing key points in drawing animals in that delightful chibi character/ultra-stylized manner. The book also contains instruction on anthropomorphism or how to make animated objects that frequently appear in manga and anime seem to move and talk like human beings.
  • №5
  • 11,40 МБ
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Graphic-Sha, 2009. — 200 p. A single pair of glasses can alter the impression a character projects. A bicycle, motorcycle, or car suggests a character's idiosyncrasies. Weapons that a character might wield, such as a sword or gun, are elements indispensable to a fantasy setting. This sixth installment of Graphic-Sha's How to Draw Manga companion series, Sketching Manga-Style,...
  • №6
  • 81,97 МБ
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Graphic-sha, 2005. — 144 p. — ISBN10: 4766115252; ISBN13: 978-4766115253. Manga as it appears in a magazine has actually been reduced from its original size. Creating artwork on a single sheet of manga drawing paper relies on countless factors that must be learned. Using what can be gleaned from the original manga drawing as its springboard, the first chapter covers in minute...
  • №7
  • 40,95 МБ
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Graphic-Sha, 2005. — 144 p. — ISBN10: 4766115562; ISBN13: 978-4766115567. A unique project featuring 100% fresh and new content, this series is a must-have for those seeking to create authentic manga. Once you start reading, you won't want to stop!
  • №8
  • 39,99 МБ
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Graphic-Sha, 2006. — 144 p. — ISBN10: 4766115570; ISBN13: 978-4766115574. Graphic-sha Publishing, the first to release manga manuals, proudly announces a new pocket-sized series, How to Draw Manga: Ultimate Manga Lessons. A unique project featuring 100% fresh and new content, this series is a must-have for those seeking to create authentic manga. Once you start reading, you...
  • №9
  • 43,33 МБ
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Graphic-Sha, 2006. — 144 p. — ISBN10: 4766115589; ISBN13: 978-4766115581. Action is an integral component of manga. Manga without action lacks impact. Yet, some find themselves at a loss as to how to portray speed and dramatization techniques. This book teaches such beginning artists techniques used by professional Japanese manga artists. A must-have!
  • №10
  • 44,49 МБ
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Graphic-Sha Publishing, 2006. — 144 p. — ISBN10: 4766115597; ISBN13: 978-4766115598. This book, which marks the final edition to the six-volume series, unfolds using a unique format, whereby an entire work of manga is created as if it were a cinematic feature being formulated and shot. This volume features topics such as casting the actors (i.e. designing characters), creating...
  • №11
  • 35,67 МБ
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Graphic-Sha, 2005. — 145 p. — ISBN: 978-7-5381-4952-4. Drawing Made Easy (How to Draw Manga (Graphic-Sha Numbered)) The foundation for drawing manga begins with the artist copying the works of an admired manga artist. The artist learns the traits of the characters’ faces and figures while replicating the eyes, the mouth, and other features and recreating the overall images...
  • №12
  • 32,23 МБ
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Graphic-Sha, 2001. — 128 p. — ISBN-10 4889960422, ISBN-13 978-4889960426. Authentic instruction book on drawing manga prepared by a group of assistants to the popular manga artists, Yu Kinutani. It begins with the use of drawing tools then covers character faces, full bodies, arms, legs, etc. Everything presented in an easy-to-understand method.
  • №13
  • 107,80 МБ
  • дата добавления неизвестна
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Matsuoko Hideki. — Graphic-Sha, 2000. — 120 p. — ISBN-10 4889960449, ISBN-13 978-4889960440 The second in a surprise hit series. A host of techniques are introduced, including the motion lines and structure lines that always appear in manga, along with shading techniques and how to express texture. You won't find another instructional guide as easy to follow or as awesome.
  • №14
  • 5,85 МБ
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Matsuoko Hideki. — Graphic-Sha, 2000. — 120 p. — ISBN10: 4889960449, ISBN13: 978-4889960440. The second in a surprise hit series. A host of techniques are introduced, including the motion lines and structure lines that always appear in manga, along with shading techniques and how to express texture. You won't find another instructional guide as easy to follow or as awesome.
  • №15
  • 25,02 МБ
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Matsumoto Takehiko. — Graphic Sha, 2000. — 123 p. — ISBN: 4-88996-045-1. The thing that can make or break a manga is the expression of machines.automata. Those anime-like whirring and thwacking mecha sounds create real excitement. In this book, the basics from the first two books in the series are used in expressive techniques to create outrageous imaginary automata, cars,...
  • №16
  • 37,62 МБ
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Graphic-Sha, 2001. — 128 p. In this volume, which targets all levels of manga artists, from those first starting out to the highly advanced, explanations of techniques in drawing maid uniforms and the traditional dress of miko (maiden in the service of a Shinto shrine) are provided along with copious amounts of images. Examples of explanations are those provided on the pieces...
  • №17
  • 13,25 МБ
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Kudo Tadashi, Kudo Reiko. — Graphic-Sha, 2002. — 136 p. The techniques used in manga for girls are not so widely used today that they have come to define modern manga techniques. They are indispensible for you to draw characters more realistically and to pay close attention to back grounds. This volume is a definitive compendium that reveals techniques in extraordinary detail...
  • №18
  • 60,60 МБ
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Hikaru Hayashi. — Graphic-Sha, 2001. — 152 p. — ISBN: 4-88996-082-1. As expected, skill in drawing powerful, combat scenes showing judo, karate, kendo, boxing, and other similar sports is an indispensable element to sports manga. For that reason, this volume in the acclaimed How To Draw Manga series provides the reader with thorough explanations for drawing the martial arts and...
  • №19
  • 26,90 МБ
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Kawahishi Mikio. — Graphic-Sha, 2002. — 148 p. Cool-looking characters alone don't make a manga. The use and assembly of the panels and page affect all elements of the direction. In this volume, image, character, vocals and the direction of the panel are thoroughly explained.
  • №20
  • 14,10 МБ
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Hikaru Hayashi. — Graphic Sha, 2002. — 129 p. — ISBN: 4-7661- 1255-5. In this book, Chapter 1 is divided into the different parts of the body, starting with the head, explaining directions in designing the eye or mouth, and then proceeding down towards the trunk and the hands and feet. In Chapter 2, techniques in incorporating weapons, wings, and other extras to the robot...
  • №21
  • 38,91 МБ
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Koyama Unkaku. — Graphic-Sha, 2002. — 138 p. — ISBN: 4-7661-1260-1. This is a complete collection of tone techniques for drawing manga, from the fundamentals to actual use. When drawing the expressions of a character, how should tone be used? This volume is full of knowledge for gaining complete command of the use of tone.
  • №22
  • 47,33 МБ
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Odzawa Tadashi. — Graphic-Sha, 2003. — 140 p. — ISBN: 4-7661-1337-3. This volume was inspired by the young women found working in cafes and restaurants clad in those absolutely charming uniforms. Snowy white aprons, and crisply starched dresses - haven't we all felt the urge at some time to try these costumes out on our own, characters? Most likely all artists involved in...
  • №23
  • 24,35 МБ
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Hikaru Hayashi. — Japanese edition (in Japanese). — Graphic-Sha, 2002. — 127 p. Bishoujo (beautiful girls) is indispensable in the world of manga. Even if you can draw women, it is difficult to draw attractively. This book explains how to draw hair, faces, eyes and figure of Bishoujo in the Japanese manga style.
  • №24
  • 12,79 МБ
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Hayashi Hikaru. — Graphic-Sha, 2001. — 120 p. Язык: Английский Книга на английском языке, адресованная людям, увлекающимся рисованием в стиле "манга". Выпуск посвящен изображению персонажей женского пола. В книге рассмотрены техники изображения отдельных частей тела, различных поз, а также особенности изображения жительниц разных стран и континентов. Весь материал подробно...
  • №25
  • 17,59 МБ
  • дата добавления неизвестна
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Hikaru Hayashi (Author). — Graphic-Sha, 2000. — 128 p. — ISBN10: 4766111478; ISBN13: 978-4766111477 Drawing Fighting Scenes Theory. Drawing Blows: Punches, Kicks, and Slaps. Drawing Throws, Grabs, and Grappling. Learn from the Masters.
  • №26
  • 18,63 МБ
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Graphic-Sha, 1999. — 128 p. Japanese Edition. East, West, and everything in between: if it's creepy, you'll learn how to draw it in all of manga's wide-eyed goodness!
  • №27
  • 72,66 МБ
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Graphic-Sha, 2004. — 135 p. How to Draw Manga: Making Anime shows you how the professionals produce top notch animes and gives you a behind the scenes look that reveals many tricks of the trade. Top anime houses, AIC and Yoyogi Animation Gakuin take you step-by-step through the complete animation production process using popular anime series such as Moldiver and Armitage III to...
  • №28
  • 30,42 МБ
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Hikaru Hayashi. — Graphic-Sha, 2003. — 128 p. — ISBN10: 4766112415; ISBN13: 978-4766112412. Theory Behind Drawing Gouples. From Dating to Making Love. Techniques of Manga Artists.
  • №29
  • 81,83 МБ
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Yamakami Katsuya. — Graphic-Sha, 2002. — 138 p. — ISBN: 4-7661-1256-3. Learning to draw in perspective can be a daunting task for beginning and intermediate artists. Along with drawing the human hand, it is one of the hurdles that can leave the budding illustrator yanking out great hanks of hair from their scalp as they attempt to master it. Luckily, this book gives you...
  • №30
  • 63,44 МБ
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Graphic Sha, 2003. — 12 p. — ISBN13: 978-4766112580. A Word about the Book The most basic technical skills required for creating manga are without doubt penning and using screen tone. Even if you suddenly get the idea to draw manga using new materials or software, the original impetus spurring you to create manga in the first place was likely that image of yourself as the...
  • №31
  • 114,50 МБ
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Yamakami Katsuya. — Graphic-Sha, 2003. — 128 p. — ISBN: 4-7661-1334-9. From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the...
  • №32
  • 61,89 МБ
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Graphic-Sha, 2005. — 240 p. Japanese Edition. While one would think undergarments are standard fixtures on manga characters, they can be unexpectedly tricky for artists to draw. This book includes more than 4,000 illustrations showing details of these garments worn on a figure in addition to a detailed history of intimate apparel. Moreover, it enables the reader to make practical...
  • №33
  • 23,34 МБ
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Hayashi Hikaru, Morimoto Kimiko. —China Reprint. — Graphic-Sha, 2003. — 235 p. This collection of sports-related uniforms - applicable to all fields of art including manga, book illustration, and animation - is full of sexy offshoot costumes such as race-queen and cheerleader uniforms. Featuring more than 3,000 images, this volume presents sports uniforms from a wide range of...
  • №34
  • 16,96 МБ
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Hayashi Hikaru. — Graphic-Sha, 2003. — 139 p. Based on the concept of learning to draw animals by starting with a single line (head and backbone), this volume provides tips on drawing animals without having to go through the steps of practicing complicated skeletal and muscular structures. The book faithfully traces techniques from drawing, realistic images to techniques of...
  • №35
  • 69,59 МБ
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Team Esaka, Fukagai Naho. — Graphic-Sha, 2005. — 143 p. — ISBN: 978-4-7661-15307. This volume introduces characters appearing in historical manga, anime, etc. in a fun format, to help out struggling artists who need historical references for ninjas and samurai. The end of the book features character designs for anime and manga.
  • №36
  • 47,48 МБ
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Ai Kozak i- Drawing Yaoi This book introduces the techniques needed to draw the ultimate bishonen (literally, "beautiful boys"), vital to Yaoi manga and presents how to draw the typically delicately delineated bishonen characters. Illustrations accompany the carefully explained, step-by-step drawing processes, which are designed to give even beginners a clear understanding of...
  • №37
  • 27,37 МБ
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JP Oversized: 176 pages Language: Japanese ISBN10: 4798605212 ISBN13: 978-4798605210 This book is no longer available. There is new version of this book so you should look for it in the market.
  • №38
  • 72,96 МБ
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2nd edition. — Graphic-Sha, 2004. — 116 p. — ISBN10: 4766114825; ISBN13: 978-4766114829. The foundation to drawing a character is the penciled under-drawing. An under-drawing that has somehow gone astray, once penned, ultimately results in artwork that just will not pull together or lacks balance. This volume explains in thorough detail how to handle the pencil, before the pen...
  • №39
  • 33,67 МБ
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Graphic-Sha, 2004. — 128 p. — ISBN: 4766114833. It's time to learn the basics of inking and two indispensable stroke types: strokes with tapered and even ends. Combining tapered lines with blunt, even lines allows for the production of balanced artwork. Applying discretion in using tapered and even lines when drawing figures will help you establish whether a character is good...
  • №40
  • 53,59 МБ
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Graphic-Sha, 2004. — 128 p. — ISBN13: 978-4766114843; ISBN10: 4766114841. This third volume in the More How to Draw Manga series takes a focused look at means of enhancing a character's sense of presence as well as explains in detail techniques for imbuing a character with presence by suggesting movement.
  • №41
  • 65,65 МБ
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Graphic-Sha, 2004. — 128 p. — ISBN10: 476611485X; ISBN13: 978-4766114850. This fourth volume in the More How to Draw Manga series presents the basic drawing techniques depending on twelve (12) types of bishoujo characters, as well as their costumes, movements, etc.
  • №42
  • 37,99 МБ
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Graphic-Sha Publishing, 2000. — 118 p. Эта книга поможет Вам научиться рисовать в стиле манга на конкретных примерах.
  • №43
  • 45,80 МБ
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