2nd edition. — Sparkol Books, 2017. — 60 p. In this book, you’ll find out how to plan and design amazing high-quality scribe videos – ones that will engage, inspire and entertain. Whether you use VideoScribe, commission a professional you’ve found on Animole or craft your own stop-motion animations by hand, this is your ultimate how-to guide. There are a lot of good scribes about,...
Руководство для программы нелинейного видеомонтажа – приложения Avid Xpress Pro HD. Вы можете использовать это приложение для создания на выходе вашей системы продукции вещательного качества.
Русскоязычная версия сайта разработчиков описанной в книге программы: http://www.avidrussia.ru/ru/ .,-796 страниц
Москва., 2004 г. -315 с.
Руководство для программы нелинейного видеомонтажа – приложения Avid Xpress Pro HD. Вы можете использовать это приложение для создания на выходе вашей системы продукции вещательного качества.
Русскоязычная версия сайта разработчиков описанной в книге программы: http://www.avidrussia.ru/ru/
John Wiley & Sons Ltd, 1999. — 373 p. — ISBN 0-471-98624-0. This dictionary provides detailed explanations of important Internetrelated terms and phrases. Also included are the significant attributes of defined technologies, so presenting decision-makers with factors that must be considered. The more important entries are explained concisely and then elaborated upon through...
3rd Edition. — Wiley Publishing, Inc., 2008. — 411 p. — (For Dummies). — ISBN: 9780470411896. What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room. Beginning with the most basic information, this guide helps you choose what you...
Hershey: IRM Press, 2005. — 342 p.
Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the internet. However, as the needs of users have changed, the hypermedia systems themselves have also changed. In just the past few years, adaptive and adaptable...
Packt Publishing, 2013. — 350 p. — ISBN: 978-1-78216-464-7. На англ. языке. Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is...
Packt Publishing, 2013. — 350 p. — ISBN: 978-1-78216-464-7. На англ. языке. Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is...
Springer, 2015. — 380 p. Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information...
Springer, 2008. — 1030 p. Only a decade ago, multimedia seemed like a brand new research field and an emerging new industry. Today, at the beginning of the new millennium, multimedia has come of age and the multimedia industry has significantly grown. Another aspect of the digital media revolution is the formation of the new media industry comprised of computer, communication,...
Course Technology, Cengage Learning, 2009. - 601 c. ISBN: 1418835943 Multimedia Systems: Algorithms, Standards, and Industry Practices brings together the different aspects of a modern multimedia pipeline from content creation, compression, distribution and digital rights management. Drawing on their experience in industry, Havaldar and Medioni discuss the issues involved in...
Pragmatic Bookshelf, 2014. — 212 p. — ISBN10: 1937785661. — ISBN13: 978-1937785666 For intermediate programmers, beginning sound designers.Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the...
Pragmatic Bookshelf, 2014. — 212 p. — ISBN10: 1937785661. — ISBN13: 978-1937785666 For intermediate programmers, beginning sound designers.Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the...
Apress, 2009. — 450 p. Open source software, also known as free software, now offers a creative platform with world-class programs. Just ask the people who have completed high-quality projects or developed popular web 2.0 sites using open source desktop applications. This phenomenon is no longer underground or restricted to techies—there have been more than 61 million downloads...
Manning, 2015. — 344 p.
Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create...
Manning Publications, 2015. — 344 p. Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll...
IGI Global, 2008. — 421 p. With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communications. Mobile Multimedia Communications: Concepts, Applications, and Challenges captures defining research on all aspects and implications of the accelerated progress of mobile...
Marshall Cavendish Editions, 2016. — 441 p. 250 Years of Disruption The History of Technology Disruption The Augmented Age When Computers Disappear The Robot Advantage How the Smart World Learns Human 2.0 The Augmented Man Life Stream, Agents, Avatars and Advisers The Augmented Age Trains, Planes, Automobiles and Houses Smart Banking, Payments and Money Trust and Privacy in an...
Springer, 2021. — 216 p. — (Studies in Big Data 79). — ISBN 978-981-15-7964-6. This book provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data and the new (IOT) approaches are also covered. It addresses the complete functional framework in...
Singapore: Springer, 2021. — 242 p. This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a second volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to...
Singapore: Springer, 2022. — 237 p. This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a third volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to...
Packt Publshing, 2015. — 404 p. — ISBN: 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
Packt Publshing, 2015. — 404 p. — ISBN: 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
Packt Publshing, 2015. — 404 p. — ISBN: 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
Cengage Learning, 2018. — 468 p. — ISBN10: 130595677X, 13 978-1305956773. In your courses and career, you will compose essays, reports, photos, graphics, web pages, and more. Becoming Rhetorical gives you the tools and the training you need to create successful communications in all of these formats and in different situations. First you will learn tools of analysis - ways to...
Packt Publishing, 2011. — 340 p. True PDF. Alice is a free and innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the Web. Alice is a teaching tool designed as a revolutionary approach to teaching and learning introductory programming concepts. Alice 3 Cookbook focuses on...
I-LAB Centre for Research on the Digital Economy. — Italy: Bossoni University, 2005. — 1167 p. Multimedia technology, networks and online interactive multimedia services are taking advantage of a series of radical innovations in converging fields, such as the digitisation of signals, satellite and fibre optic based transmission systems, algorithms for signal compression and...
Apress Media, LLC., 2023. — 328 p. — ISBN-13: 978-1-4842-8797-2. Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to...
Apress Media, LLC., 2023. — 328 p. — ISBN-13: 978-1-4842-8798-9. Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to...
Apress Media, LLC., 2023. — 328 p. — ISBN-13: 978-1-4842-8798-9. Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to...
Apress Media, LLC., 2023. — 328 p. — ISBN-13: 978-1-4842-8798-9. Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to...
Focal Press, 2015. — 456 p. — ISBN: 978-0-415-70537-0 Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats....
Wiley, 2017. — 237 p. — ISBN10: 178630063X. The design and development of hypermedia systems is a complex process. It demands to take into account: the types of information, supported media, distributing/using environments, type of end-users, kinds of tasks, social contexts, practices and usages it modifies. This book aims at exploring and illustrating the different ways in...
CRC Press, 2018. — 354 p. — ISBN: 1138740810. The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, its essential. If the audio doesnt work, the immersion of the experience...
Duke University Press, 2012. — 359 p. — ISBN: 0822352834, 0822352877.
На англ. языке.
MP3: The Meaning of a Format recounts the hundred-year history of the world's most common format for recorded audio. Understanding the historical meaning of the MP3 format entails rethinking the place of digital technologies in the larger universe of twentieth-century communication...
Packt Publishing, 2014. — 361 p. — ISBN13: 978-1849699570. Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools...
Packt Publishing, 2014. — 361 p. — ISBN13: 978-1849699570. Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools...
Springer, 2010. — 329 p. This volume contains the Proceedings of the 3nd International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2010). This third edition of the KES-IIMSS Symposium was jointly organized by the Department of Informatics of the University of Piraeus, Greece and the Department of Information Technologies of the University of...
Springer, 2011. — 377 p. This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28,...
Springer, 2015. — 130 p. This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. Cooperative Learning...
8th edition. — McGraw-Hill, 2011. — 465 p. What Is Multimedia? Text Images Sound Animation Video Making Multimedia Multimedia Skills Planning and Costing Designing and Producing Content and Talent The Internet and Multimedia Designing for the World Wide Web Delivering Appendix
Springer, 1998. — 194 p. The book tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a...
Springer, 2012. — 616 p. This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria...
CRC Press, 2021. — 349 p. — ISBN 9780367632977. An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying cliff...
Москва, издательство "100 книг", 2006, учебное пособие, 240 стр. Самоучитель записи дисков CD и DVD. Исключительное достоинство книги - наглядность и сугубо практическая направленность изложения. Вместо скучных и длинных описаний здесь вы найдете информативные и наглядные инструкции, которые по шагам описывают технику записи дисков CD и DVD. Прочитав книгу, вы освоите...
Пер. с англ. — М.: НТ Пресс, 2005. — 224 с.: ил. — (Самоучитель). — ISBN: 5-477-00151-8. Эта книга — лучшее руководство по компонентам и аксессуарам, необходимым для создания домашней развлекательной мультимедийной системы вашей мечты. Воспользовавшись рекомендациями, вы сможете самостоятельно собрать ПК с нуля или же усовершенствовать уже имеющийся, чтобы новый комплекс смог...
Самоучитель. — СПб.: БХВ-Петербург, 2011. — 400 с.: ил.
Рассмотрены вопросы, актуальные для всех любителей слушать музыку и смотреть фильмы на ПК. Описаны принципы функционирования мультимедийной подсистемы Windows. Представлены методы кодирования и параметры, влияющие
на качество аудио и видео. Рассмотрены дополнительные программы для воспроизведения аудио и видео всех...
Методическое указание, Кубанский Государственный Технологический Университет, г. Новороссийск, 2004г. Содержание: Введение Общие сведения о мультимедийной инструментальной среде DemoShield Знакомство с возможностями DemoShield Проектировщик DemoShield Designer Понятие сцены. Создание и оформление сцены Понятие объекта. Использование графических объектов. Вставка текста...
СПб.: БХВ-Петербург, 2010. — 592 с. — ISBN: 978-5-9775-0480-5. Книга написана для тех, кто хочет научиться создавать анимационные фильмы с помощью программы Anime Studio Pro 5.6,6.0, популярной как среди профессионалов, так и среди любителей. Изложение материала построено на трех базовых концепциях программы - нулевого кадра, формы и слоя. Рассматривается интерфейс, приемы...
СПб.: БХВ — Санкт-Петербург, 1999. — 528 с., ил. ISBN: 5-8206-0020-7 Эта книга посвящена одной из наиболее известных, современных, насыщенных и быстро развивающихся компьютерных технологий — мультимедиа. Кроме подробного описания составляющих мультимедиа, книга содержит сведения об инструментальных средствах создания приложений мультимедиа — авторских системах, две из которых:...
Ознакомительное руководство пользователя (Getting Started Guide) программы компьютерной анимации Toon Boom Studio 8 от фирмы-производителя этой программы Toon Boom Animation в переводе на русский язык Юрия Маркина, 2013 г., 95 стр.
Содержание:
- Введение.
- Создание проекта.
- Основы рисования.
- Основы раскрашивания.
- Импортирование изображений.
- Анимирование.
-...
Москва: ДМК Пресс, 2006. — 512 с. Вам нужно быстро изучить программу Pinnacle Studio? Руководство Visual QuickStart поможет вам! используется простой и наглядный подход к изучению программы Pinnacle Studio. Иллюстрации показывают вам, какие действия следует выполнить; может применяться в качестве справочного материала. Вы находите нужную тему и сразу приступаете к работе; здесь...
Macromedia Director - уникальная среда для создания обучающих проектов, интерактивных презентаций, видеороликов и программ для Internet. Данная книга представляет собой самоучитель, однако ряд глав представляет интерес и для тех, кто уже работал в этой программе, но хотел бы углубить свои знания Lingo - уникального языка программирования среды Director. Рассматриваются способы...
СПб: Питер, 2001. — 448 с.: ил. — ISBN: 5-272-00185-0. Книга посвящена одной из последних версий некогда популярной программы векторной графики FreeHand 9. Она представляет собой учебное пособие с множеством упражнений, иллюстрирующих основные приемы работы с программой. Помимо чисто практических сведений о программе, приводится необходимый минимум теоретических сведений о...
Эта книга - просто находка для всех тех, кто желает обзавестись домашним кинотеатром. В ней во всех подробностях рассмотрен один, но самый важный аспект создания собственного домашнего кинотеатра - практический. В книге на общедоступном, «бытовом» уровне изложены принципы работы домашнего кинотеатра и предложены несколько недорогих, но полноценных вариантов его обустройства на...
Руководство пользователя программы компьютерной анимации Toon Boom Studio 5 фирмы Toon Boom Animation на русском языке, автор перевода неизвестен, 110 стр.
Содержание:
- Интерфейс.
- Создадим сцену.
- Начинаем рисовать.
- Градиентная заливка.
- Создадим небо и землю.
- Работа с текстурами.
- Рисование от руки.
- Особенности кисти и карандаша.
- Редактирование формы.
-...
Самоучитель. Петербург. Питер, 2006. — 144 с. Введение От издательства 1. Что такое ≪звук на компьютере≫ Цифровой звук и его основные преимущества Звуковые форматы Что можно сделать со звуком на компьютере Что такое кодеки 2. Как превратить компьютер в музыкальный центр Выбираем звуковую карту и колонки Размещение колонок 3. Проигрыватель Windows Media Чем Проигрыватель Windows...
2010. - 68 с. Подробное руководство по использованию программы UVScreenCamera. Содержание: Знакомство с программой UV ScreenCamera Настройки программы Знакомство с видеоредактором Вставка объектов в редакторе видео Вставка кнопок в фильм Экспорт фильма в различные форматы
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