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Rollings A., Morris D. Game Architecture and Design

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Rollings A., Morris D. Game Architecture and Design
New Riders, 2003. - 960 pages. ISBN10: 0735713634, ISBN13: 978-0735713635
This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors. This intelligent and well-argued book is a glimpse into the often-disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often-chaotic world found in game development.
1. First Concept
2. Core Design
3. Gameplay
4. Detailed Design
5. Game Balance
6. Look and Feel
7. Wrapping Up
8. The Future of Game Design
9. Current methods of Team Management
10. Roles and Divisions
11. The software factory
12. Milestones and Deadlines
13. Procesures and "Process"
14. Troubleshooting
15. The future of the Industry
16. Current Development Methods
17. Initial Design
18. Use of Technology
19. Building Blocks
20. Initial Architecture Design
21. Development
22. The Run-Up to Release
23. Postmortem
24. The Future of the Game Development
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