Springer, 2012. — 303 p.
Progress in computing and network performance, accompanied by development of platform independent 3D content standards, opens the way for application of interactive 3D technologies in a variety of domains such as cultural heritage, education, training, tourism, and e-commerce. However, the potential of 3D/VR/AR technologies in everyday applications can be fully exploited only if complemented by the development of efficient and easy-to-use methods of creation, management, search, and presentation of interactive 3D multimedia content, which could be used by both expert and non-expert users. The whole book is devoted to the above issues. In this introductory chapter, we describe motivation for conducting research in the domain of interactive 3D multimedia content technologies, which focuses on two broad areas: 3D content creation and management, and 3D search and presentation. Then, a detailed description of chapters composing this book is provided.
Interactive 3D Content Standards
Issues in Creation, Management, Search and Presentation of Interactive 3D Content.
Dynamic Database Modeling of 3D Multimedia Content
Building Configurable 3D Web Applications with Flex-VR
Modeling Interactive Augmented Reality Environments
Secure User-Contributed 3D Virtual Environments
Describing Interactivity of 3D Content
Searching Content Related by Semantics, Space and Time
Interactive 3D Visualization of Search Results