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Parent R., Ebert D.S., Gould D. Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

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Parent R., Ebert D.S., Gould D. Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Burlington: Morgan Kaufmann, 2010. — 544 p. — ISBN: 978-0-12-375078-5.
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Introduction to Computer Animation
Technical Background
Motion Capture Techniques
Motion Capture Primer
The Motion Data
Animating Substances
Animating Facial Features
Animating Solid Spaces
Animating Fluids and Gases
Animating Biology
Other Methods
Point-Based Animation
Animating with MEL for Maya
Maya Under the Hood
MEL Animation
Examples Using MEL with Solid Body Dynamics
Examples Using MEL in Character Rigging
Bonus Chapters
Setting Up Your Character
The Basics of MEL Commands
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