Burlington: Morgan Kaufmann, 2010. — 544 p. — ISBN: 978-0-12-375078-5.
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Introduction to Computer AnimationTechnical Background
Motion Capture TechniquesMotion Capture Primer
The Motion Data
Animating SubstancesAnimating Facial Features
Animating Solid Spaces
Animating Fluids and Gases
Animating Biology
Other MethodsPoint-Based Animation
Animating with MEL for MayaMaya Under the Hood
MEL Animation
Examples Using MEL with Solid Body Dynamics
Examples Using MEL in Character Rigging
Bonus ChaptersSetting Up Your Character
The Basics of MEL Commands