CRC Press, 2011.Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the Textbook "3D Graphics for Game Programming"
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Изд-во: Chapman and Hall, 2011 - 326 ст.
Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API...
Course Technology PTR, 2012. - 545 p. This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...