Springer, 2010, ISBN: 1848000227, 352 pages. OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: image processing, artefact construction, introductory animation, texturing, curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
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Cambridge University Press, 2003. — 397 p. — ISBN: 0521821037. This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying...
2nd Edition. — Addison-Wesley, 2014. — 572 p. — ISBN10: 0321933885, ISBN13: 978-0321933881. На англ. языке. OpenGL ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without...
Springer, 2012, 325 pages, ISBN 1447123395
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners...
Автор: Randi J. Rost, Bill M. Licea-Kane Издательство: Addison-Wesley Год выпуска: 2009 Количество страниц: 804 Издание: 3 ISBN10: 0321637631. ISBN13: 978-0321637635. OpenGL Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the...
8th Edition. — Addison-Wesley, 2013. — 935 p. Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely...
Год выпуска: 2010 Автор: Richard S. Wright, Nicholas Haemel, Graham Sellers Издательство: Addison-Wesley ISBN: 0-32-171261-7 Качество: eBook (изначально компьютерное) Количество страниц: 1008 OpenGL SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best...