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Trujillo S. Cutting Edge Direct 3D Programming

  • Файл формата 7z
  • размером 4,88 МБ
  • содержит документ формата chm
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Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Includes plenty of demos enabling readers of varying skill levels to create source code ideal for their needs. Includes a body of code that is fast, debugged and royalty-free so readers can program with Direct3D without having to learn the entire API. Addresses topics such as 3D coordinates, rendering, texture mapping, animation, hit-detection, lighting, and morphing.
CHAPTERS
1. A Quick Introduction to Visual C++
2. 3D Graphics
3. Introduction to Direct3D
4. The Code
5. Texture Mapping
6. Light Sources and Shadows
7. Frame and Animation
8. More about Meshes
9. Viewports
10. Full-Screen Applications
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