Morgan Kaufmann, 1994. — 575 p. — ISBN 0123361559.
Addressing the needs of sophisticated graphics users, this reference provides practical solutions for graphics problems, including coverage of such areas as rendering, color, ray tracing, and more, with all solutions written in C or C++
Highlights include point in polygon testing, the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, a fast embossing, etc.