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Thorn A. Introduction to Game Programming with C++

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Wordware Publishing, 2007. - 392 pages.
Exploring the world of game development with a focus on C++, this book explans the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games.
Introduction to Game Programming with C++
Mathematics-The Language of Numbers
Algebra
The Pictures of Mathematics
C++ and Programming
The Basics of C++
ariables, Constants, and Arrays
Controlling Program Flow
Pointers
Functions
Data Structures and Classes
Memory Allocation and Strings
File I/O and Command-Line Arguments
Algorithms
Game Programming
D Games and ClanLib
ClanLib-Core Classes
ClanLib-Scene Management
D Games and OGRE 3D
Exploring OGRE 3D
Other Gaming Libraries-Install and Sound
Afterword
Appendix A - Trigonometric Table
Appendix B - Degrees to Radians
Appendix C - ClanLib Key Codes
Appendix D - OGRE Key Codes
Appendix E - C++ Keywords
Appendix F - Recommended Reading
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