Зарегистрироваться
Восстановить пароль
FAQ по входу

Sherrod Allen. Game graphics programming

  • Файл формата pdf
  • размером 9,30 МБ
  • Добавлен пользователем , дата добавления неизвестна
  • Описание отредактировано
Sherrod Allen. Game graphics programming
2008, Course Technology. - 673p. ISBN 1-58450-516-8
In this book, we will examine many graphical techniques that are used in the games industry to create cutting-edge, modern applications. The graphics used in games are real-time computer graphics. This means a lot of the information discussed in this book also applies to other graphical-related industries that use either real-time or non-real-time graphics, but our focus will be primarily on video games. Since this book focuses on game graphics, we will examine many different real-time techniques as well as some non-real-time techniques that can be preprocessed and used in games, which is very common in video games today.
Introduction to game graphics
2D and 3D graphics
Ray tracing
Rasterization
Programmable shaders
Shading and surfaces
Mapping surfaces
Additional surface mapping
Direct and global illumination
Lighting and materials
Advanced lighting and shadows
Global illumination techniques
Special effects
Rendering nature
Sky and terrain rendering
Water rendering
Optimizations and conclusions
Answers to chapter questions
  • Чтобы скачать этот файл зарегистрируйтесь и/или войдите на сайт используя форму сверху.
  • Регистрация