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Wordware Publishing, 2001. - 609 p. This book is about developing original computer games that will hopefully have the same mind-blowing effect on players that Space Invaders had on my young brain. This book deals with that developmentprocess from the pointof view of the game designer. Many books have been written about the programming of computer games, but I can remember my frustration in being unable to find a book such as this one when I was an aspiring game designer. In some ways, I have writ- ten this book for myself, for the person I was a decade ago. I hope that other people interested in designing games will find this book informative. In my humble opin- ion, it is the game designer who has the most interesting role in the creation of a computer game. It is the game’s design thatdictates the form and shape of the game’s gameplay, and this is the factor which differentiates our artistic medium from all others.
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2nd edition. New Riders, 2009. 700 pages ISBN10: 0321643372; ISBN13: 978-0321643377; To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading...
Course Technology PTR, 2004, 377 p. Second Edition. ISBN-13: 978-1592004935 Chapter 1 describes how to develop a mere idea into a project that a publisher will agree to fund. Chapter 2 lays out the fundamental rules of good game design. Chapter 3 analyzes different genres and deals with category-specific design issues. It also contains sidebar interviews with top designers from...
Paraglyph Press, 2004. - 256 pages. ISBN13: 978-1932111972 A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining,...
McGraw-Hill Osborne Media, 2003. — 368 pages. ISBN10: 0072228997 ISBN13: 978-0072228991 Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others! Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this...
CRC Press, 2011. — 400 p. Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the...