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Smed J., Hakonen H. Algorithms and Networking for Computer Games

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Smed J., Hakonen H. Algorithms and Networking for Computer Games
University of Turku, Finland, 2006, 289 p.
While preparing the manuscript, colleagues and students, intrigued by the words 'computer game', have asked us: 'Will it be a fun book to read'? After we have explained that it is really about algorithms and networking, they have concluded (perhaps somewhat disappointedly): 'Oh, it's a serious book then'. We hope the truth is neither black nor white (not that we are preferring dull grey), but we are sure this book will turn out to be both fun and serious - at least we have had serious fun while being funnily serious.
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