Addison Wesley, December 17 2002, English, 544 pages.
Software Engineering and Computer Games was written with four broad goals:
-To teach a lively style of object-oriented software engineering.
-To show how to bring a complete program to the level of a commercial release.
-To provide a "game engine" framework of linked classes for game development.
-To help students create computer games that are interactive, rapidly executing, and visually beautiful.