2nd edition. New Riders, 2009. 700 pages ISBN10: 0321643372; ISBN13: 978-0321643377; To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading...
New Riders, 2012, ISBN: 0321820274, 360 pages. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what...
Morgan Kaufmann, 1994. — 575 p. — ISBN 0123361559. Addressing the needs of sophisticated graphics users, this reference provides practical solutions for graphics problems, including coverage of such areas as rendering, color, ray tracing, and more, with all solutions written in C or C++ Highlights include point in polygon testing, the arcball, matrix decomposition, an implicit...
Academic Press, Inc., 1995. — 410 p. Image Processing. Numerical and Programming Techniques. Modeling and Transformations. 2-D Geometry and Algorithms. 3-D Geometry and Algorithms. Ray Tracing and Radiosity. Rendering. Книга состоит из большого количества не связанных друг с другом статей по компьютерной графике. Все они делятся на шесть частей. I. Обработка изображений (техника...
Издательство Academic Press, 1995, -449 pp. As with previous volumes of the Graphics Gems series, this book ultimately serves a number of purposes. First, it provides a recognized, moderated forum of computer graphics dialogue, allowing emerging techniques to come to light before a large audience. Where possible, it places evolving methods within their historical context...