Routledge, 2020. — 318 p.
This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.
History of GamingA Quantitative Study of Historical Videogames (1981–2015) - Yannick Rochat
"The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games - Holly Nielsen
Gaming in History EducationDesigning and Using Digital Games as Historical Learning Contexts for Primary School Classrooms - Juan Hiriart
Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History - Katherine J. Lewis
The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course? - Alex Moseley
Play as a Technique for History in Higher Education - Pat Cullum
Computer Games and Public HistoryThe Heritage Game - Luke Holmes
Respawning the Past - Robert Whitaker
Reflections on Gaming and HistoryPlaying Against the Past?: Representing the Play Element of Historical Cultures in Videogames - Adam Chapman
Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games - Andrew J. Salvati
Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages - Andrew B. R. Elliott
Fan Cultures of Historic GamesHistory, Fandom, and Online Game Communities - Nick Webber and E. Charlotte Stevens
Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction - Alexander von Lünen
Arnold Hendrick on Darklands - Matt Barton and Arnold J. Hendrick
"Accuracy" in Computer GamesShooting for Accuracy: Historicity and Video Gaming - Lisa Traynor and Jonathan Ferguson
Modern Warfare: Call of Duty, Battlefield, and the World Wars - Chris Kempshall
"Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games - Eugen Pfister
Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.
Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.
Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.
Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.