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Murdock K.L. 3ds Max 2011 Bible - Chapter Example Files (36-50)

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Murdock K.L. 3ds Max 2011 Bible - Chapter Example Files (36-50)
Название: Chapter Example Files (36-50 chapter) for book "3ds Max 2011 Bible"
Автор: Kelly L. Murdock
Издательство: Wiley Publishing, Inc.
Страниц: 1315
Язык: Английский
Год издания: 2010
ISBN: 978-0-470-61777-9
Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.
Chap 36 - Working with Function Curves in the Track View
Chap 37 - Understanding Rigging and Working with Bones
Chap 38 - Working with Inverse Kinematics
Chap 39 - Animating with CAT and Creating Crowds
Chap 40 - Skinning Characters
Chap 41 - Creating Particles and Particle Flow
Chap 42 - Using Space Warps
Chap 43 - Simulating Physics-Based Motion with reactor
Chap 44 - Animating Hair and Cloth
Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity
Chap 46 - Using Atmospheric and Render Effects
Chap 47 - Rendering with mental ray
Chap 48 - Batch and Network Rendering
Chap 49 - Automating with MaxScript
Chap 50 - Expanding Max with Third-Party Plug-Ins
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