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Meyer T. Meyer C. Creating Motion Graphics with After Effects

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Meyer T. Meyer C. Creating Motion Graphics with After Effects
4th Edition Version CS3.
Essential and Advanced Tehniques.
Elsevier publisher.
Animation Techniques.
After Effects.
Creating a Composition.
Basic Animation.
Keyframe Velocity.
Animation Assistance.
Layer Management.
The Layer Essentials.
Trimming.
Motion Blur and More.
Modes, Masks, & Mattes.
Blending Modes.
All About Masking.
All About Track Mattes.
Stencils and the T.
Cameras! Lights! Action!
3D Space.
Cameras.
Lighting in 3D.
Building Hierarchies.
Parenting Skills.
Nesting Compositions.
Precomposing.
Collapsing Transformations.
Text Animation.
Textacy.
Effects & Presets.
Applying and Using Effects.
Effects Roundup Overview.
Compound Effects.
Presets and Variations.
Color & Keying.
Color Management.
Keying.
Time & Tracking.
Frame Rate Manipulation.
Motion Stabilization.
Motion Tracking.
Drawing, Painting, & Puppetry.
Shape Layers.
Paint and Clone.
Vector Paint.
The Puppet Tools.
Working with Audio.
Expressions.
Importing & Integration.
Import and Interpret.
Integration 101.
Integration with 3D Applications.
Video Issues.
Exporting & Rendering.
Rendering Queue.
Advanced Rendering.
Prerendering and Proxies.
What’s Your Preference?
Welcome to the fourth edition of Creating Motion Graphics with After Effects. Those familiar with any of the prior editions will notice that this is our biggest revision to date: For CS3, we’ve.
reunited the two previous volumes into one definitive reference, including 180 pages of bonus chapters and additional information on the accompanying DVD. In addition to numerous tweaks and updates, there are new chapters devoted to Shape Layers, the Puppet Tools, and Color Management, plus significant new sections on the Graph Editor, Per-character 3D text, Brainstorm, Vanishing Point, Layer Styles, Pixel Motion, integration with Maxon Cinema 4D, and other topics.
We’re fortunate to have used After Effects from its very first version, released in 1992. From those earliest days, we’ve employed After Effects to create opening titles and graphics packages for broadcast, cable, and major motion pictures, bonus chapters for DVDs, imagery for numerous trade shows and special events, and other visual delights for a variety of non-traditional venues.
Back when we started, the desktop motion graphics scene was in its infancy; we and our fellow pioneers survived by sharing what we learned with each other. We created the first edition of this book in 2000 for After Effects 4.1 as a continuation of that tradition. As a result, you may find this book to be a bit different than the typical software reference or paint-by-numbers textbook.
We feel that just telling you where a feature is located is not enough: We also dive into the nitty-gritty of how and why each feature works the way it does, as well as share with you tips, tricks, and advice about how and why you may want to use a particular feature, all based on our experiences and those of our peers. We sincerely hope this in turn leads you to enjoy a career as fruitful, creative, and long-lasting as ours has been.
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