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Pearl J. Becoming a Video Game Artist: From Portfolio Design to Landing the Job

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Pearl J. Becoming a Video Game Artist: From Portfolio Design to Landing the Job
CRC Press, 2017. — 248 p. — ISBN: 9781138824935.
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
General Concepts and Skills
Introduction to Being an Animator
Introduction to Being a Character Artist
Introduction to Being a Concept Artist
Introduction to Being an Environment Artist
Introduction to Being Technical Artist
Introduction to Being a User Interface Artist
Introduction to Being a Visual Effects Artist
General Portfolio Theory and Application
Crafting an Animation Portfolio
Crafting a Character Art Portfolio
Crafting a Concept Art Portfolio
Crafting an Environmental Art Portfolio
Crafting a Technical Art Portfolio
Crafting a User Interface Artist Portfolio
Crafting a Visual Effects Art Portfolio
Application and Interviewing
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