Packt Publishing, 2015. — 280 p. — ISBN: 978-1783553617.
Modern user interfaces need to be sleek and powerful, adaptive to a huge variety of screen sizes and resolutions, and deliver exceptional user experience. From game controls to camera angles, the interface that a user has with your games is one of the make-or-break features of awesome gameplay. The outstanding and popular Unity game engine has recently released a new and advanced system to cope with UI demands of modern applications and games. Now discover how to leverage these exceptional features to drive your game development to new heights with the hands-on guidance of Unity 3D UI Essentials.
This book is designed to give developers with a grounding in Unity fundamentals the complete knowledge they need on the new UI features of Unity 4 and
5. With fast-paced and practical guidance, you’ll quickly master controls and layouts so that you can create stunning and multiresolution UI. Following a speedy overview of Unity UI past and present, you’ll dive into the future by going hands-on using Canvas and Rect transforms, the Anchor system, and customising your controls with a whole stack of new features and options. Get to grips with the highly componentized nature of the UI systems advanced features, such as responsive design, and deep-dive into UI scripting with the new access to the Unity source code available to all developers.
What You Will Learn:Discover how to build efficient UI layouts coping with multiple resolutions and screen sizes;
Walk through many different examples of user interfaces, from simple 2D overlays to in-game 3D implementations;
Get to grips with the foundational Canvas and Rect transforms for exceptional UI layouts;
Build buttons, checkboxes and layout masks for great UI game control systems;
Make the most of the new anchor system for responsive layouts;
Work with layout features and take control in a multiresolution world;
Get to grips with the Legacy Unity GUI fundamentals to better understand the path forward.
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