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Horachek David. Creating E-Learning Games with Unity

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Horachek David. Creating E-Learning Games with Unity
Packt Publishing, 2014 - 246 pages; ISBN13: 978-1-84969-342-4; на англ. языке.
Book Description
Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives.
eLearning Game Programming in Unity is a practical, hands-on guide to programming eLearning games. You will encounter a step-by-step approach to developing a 3D game that is interactive and engaging, built around sound teaching pedagogy and game theory.
Introduction to E-Learning and the Three Cs of 3D Games
Interactive Objects and MissionMgr
Mission One – Find the Facts
Mission One – Future Proofing the Code
User Interfaces in Unity
NPCs and Associated Technology
Mission Two – Testing a Player's Learning
Adding Animations
Synthesis of Knowledge
An Extensible Game Framework Pattern in Unity
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