2nd Edition. — O’Reilly Media, 2013. — 577 p. — ISBN: 978-1-4493-9251-2.
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Fundamentals
Basic Concepts
Kinematics
Force
Kinetics
Rigid-Body Kinetics
Collisions
Projectiles
Real-Time Simulations
Particles
2D Rigid-Body Simulator
Implementing Collision Response
Rotation in 3D Rigid-Body Simulators
3D Rigid-Body Simulator
Connecting Objects
Physics Engines
Physical Modeling
Aircraft
Ships and Boats
Cars and Hovercraft
Guns and Explosions
Sports
Digital Physics
Touch Screens
Accelerometers
Gaming from One Place to Another
Pressure Sensors and Load Cells
3D Display
Optical Tracking
Sound
Appendix Vector Operations
Appendix Matrix Operations
Appendix Quaternion Operations