Wordware Publishing, Inc., 2005., - 584 p., Second Edition, ISBN: 1-55622-088-X
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes.
Design Fundamentals
Callisto Designed
The Guide Objects
The Head and Face
The Hair
The Torso
The Legs
The Back, Neck, and Shoulders
The Arms
The Boots
Optimizing the Mesh
Mapping the Head
Mapping the Rest of Callisto
Final Thoughts
Building Cover Callisto