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This book isn’t so much about developing 3D engines, complex 3D math, or even physics, but how to create 3D games and what the high level major components of them are. As the author Kenneth Finney and I discussed and developed the book, we decided that the goal shouldn’t be to exhaustively teach 3D game development—that would take 5,000 pages. Instead, the book should have the single goal—given a reader is familiar with C/C++, teach him how to make a 3D game as quickly as possible, leverage as much technology as possible, but still give the reader enough background information on the low-level aspects of 3D game development that if he did want to write everything from the rendered to the physics engine, he would have at least an idea of what they do.
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A Chronology of Game Programming. Before Spacewar. Spacewar to Atari. Game Consoles and Personal Computers. Shakedown and Consolidation. The Advent of the Game Engine. The Handheld Revolution. The Cellular Phenomenon. Multiplayer Games. Game Architecture. Real-Time Software. The Game Logic Section. The Presentation Section. The Programming Process. Data Structures and...
Charles River Media, 2003. — 571 p.
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as...
Addison-Wesley, 2013. — 352 p. — ISBN10: 0321940156, ISBN13: 978-0321940155. На англ. языке. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical...
Course Technology PTR, 2012. - 960 pages. 4th Edition. На англ. языке. Welcome to Game Coding Complete, Fourth Edition , the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this...
Morgan Kaufmann; 2 edition, 2010, 522 pages Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game...
Charles River Media, 2007. — 577 p. The creation of a video game is no easy task for anyone to undertake. When it comes to programming, a lot of knowledge needs to be obtained to create an efficient and solid product. The game industry is a very competitive business, where games are defined heavily by the products that came before them. These products have raised the bar in...