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Kenneth C. Finney 3D Game Programming All in One

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Kenneth C. Finney 3D Game Programming All in One
This book isn’t so much about developing 3D engines, complex 3D math, or even
physics, but how to create 3D games and what the high level major components of
them are. As the author Kenneth Finney and I discussed and developed the book, we
decided that the goal shouldn’t be to exhaustively teach 3D game development—that
would take 5,000 pages. Instead, the book should have the single goal—given a
reader is familiar with C/C++, teach him how to make a 3D game as quickly as possible,
leverage as much technology as possible, but still give the reader enough background
information on the low-level aspects of 3D game development that if he did
want to write everything from the rendered to the physics engine, he would have at
least an idea of what they do.
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